I write extensively on a variety of topics ranging from technical and scholarly writing to more informal social commentary. I publish work here, at 4 Color Rebellion where I’m a managing editor, and though the Digital Game Museum where I am a board member and help to oversee collections. The following list is representative of some of the work I’ve done.
Game Journalism – Published at 4colorrebellion.com
- Guillermo del Toro and the Death of Konami
- Shovel Knight PS4 Review
- Guilty Gear XX Accent Core +R Review
- The Swindle – 4cr Review
Technical & Scholarly Articles and presentations
- “Serious Lessons from the Commercial Games Industry.” Handbook of Research on Serious Games as Educational, Business and Research Tools. (2012): 269-279. Print.
- Policy Wonk Warning: A Short Rant About IP Protection
- Museums and Libraries: What’s the Difference – DGM Newsletter, Jan.
- VR-tifacts! – DGM Newsletter, March
- Happy Easter Egg – DGM Newsletter, April
- Xevious Playable at Cal Extreme – DGM Website
- Press Release – Xevious at California Extreme
- Cognitive Neoassociation Theory: Leveraging Player Memory in Games (originally published on Gamasutra)
- The Game Designers Play (originally published on Gamasutra) Part 1, Part 2
- Centralized Application Provisioning Toward an Increasingly Virtual Environment (Presented as a talk at the MSU IT Conference 2009) PPT
- Pinball Wizard (originally published on Gamasutra) DOC
- Online Video Game Networks: A Web 2.0 Centric Approach (PDF/DOC)
- An Argument for a Unified Ratings System (PDF/DOC)
- Trebuchet Attack Educational Game Design Document (PDF/DOC)
- International Game Content: Policy or Practicality (PDF/DOC)
- Fire as a Character in FarCry 2 (Presentation) (PDF/PPT)